Stuff 2018 wk 429 Jan 2018
The first half of this post was supposed to go up last week, but I forgot to set it to visible, so I’m rolling the two weeks together.
Week 3, 2018
This is an interesting post going into the cost of modern game development using as much data as possible.
Even if you know how this stuff works it’s pretty cool.
Someone was going to do it, and it’s been done very nicely.
Another oops from Apple.
Week 4, 2018.
It’s going to be a while before they’re useful, but it’s a good start. The paper ‘A photophoretic-trap volumetric display’ is behind Nature’s paywall unless you’re somewhere with access.
Basically Docker container using the Linux on Windows subsystem. Interesting stuff.
Maybe a crazy idea, but I guess it’s worth a try. It would be really interesting to see the effect on normal retail sales and on how this affects the second hand market. I'm wondering if this is trying to kill off the first 1-2 week trade-ins (which I think are a pretty nasty practice in the first place).
If you’re already getting sick of reading about deep learning then you probably want to skip this. Otherwise, it’s a pretty interesting approach to de-noising rendered images.
Using CSS to track users. Clever stuff and one of those things that seems obvious once you’ve read how it works.
A fun way of getting your head around how graphics shaders work.